I've been so focused on modelling my scene that I have forgotten to keep up progress updates on the blog. So far I'm putting on the finishing touches to the modelling of the lair itself and as for the spy assets that will fill the rooms I have a majority of them modeled with only a small number left to complete. With two weeks left uv mapping, texturing and lighting will be a tight fit however not every single asset in my level will require mapping and the ones that do I suspect will not be too troublesome.
The doors turned out nearly identical to the concept art which was pleasing to see.
Don't worry the humans are reference only :)
I added in the curtains as a way to diffuse the empty space of the ceiling and also to accentuate the unique circular skylight.
This is a screen grab viewing with the Viewport 2.0 renderer which closely simulates how the level will look in a games engine.