Saturday 11 May 2013

Maya Mental Ray: Optimisation


Render 1
0:36

RCI  0.3    429 MB info : max depth         : 40
RCI  0.3    429 MB info : max leaf size     : 191
RCI  0.3    429 MB info : average depth     : 34
RCI  0.3    429 MB info : average leaf size : 7
RCI  0.3    429 MB info : leafnodes         : 531119
RCI  0.3    429 MB info : bsp size (Kb)     : 31804

Render 2
0:34

RCI  0.3    436 MB info : max depth         : 50
RCI  0.3    436 MB info : max leaf size     : 66
RCI  0.3    436 MB info : average depth     : 35
RCI  0.3    436 MB info : average leaf size : 7
RCI  0.3    436 MB info : leafnodes         : 646827
RCI  0.3    436 MB info : bsp size (Kb)     : 37689


Render 3
0:34

RCI  0.3    437 MB info : max depth         : 60
RCI  0.3    437 MB info : max leaf size     : 66
RCI  0.3    437 MB info : average depth     : 35
RCI  0.3    437 MB info : average leaf size : 7
RCI  0.3    437 MB info : leafnodes         : 648727
RCI  0.3    437 MB info : bsp size (Kb)     : 37795


Render 4
0:35

RCI  0.3    436 MB info : max depth         : 45
RCI  0.3    436 MB info : max leaf size     : 66
RCI  0.3    436 MB info : average depth     : 35
RCI  0.3    436 MB info : average leaf size : 7
RCI  0.3    436 MB info : leafnodes         : 633009
RCI  0.3    436 MB info : bsp size (Kb)     : 36980

Depth 50 Samples 2
0:34

Depth 50 Samples 1
0:29

Friday 10 May 2013

Maya Mental Ray: Transitioning for Maya Software to Mental Ray




 Final

Maya Sprites - Pixie Dust

Maya Goals Part 2: Controlled Mud Drop

I know it's past the deadline but I just want to complete them for myself.

Maya Tutorial Links

Dynamics 1:

http://burokasdesign.blogspot.co.uk/2013/01/maya-dynamics-airship.html

http://burokasdesign.blogspot.co.uk/2013/01/maya-dynamics-explosion.html

http://burokasdesign.blogspot.co.uk/2013/01/maya-dynamics-fuse-emitter.html
http://burokasdesign.blogspot.co.uk/2013/01/maya-dynamics-fuse-emitter-v2.html

http://burokasdesign.blogspot.co.uk/2013/02/maya-volume-emitter-smoke.html

http://burokasdesign.blogspot.co.uk/2013/02/maya-curve-emitter-fireworks-1.html

http://burokasdesign.blogspot.co.uk/2013/02/maya-curve-emitter-shockwave.html

http://burokasdesign.blogspot.co.uk/2013/02/maya-curve-emitter-water-foam.html

http://burokasdesign.blogspot.co.uk/2013/03/maya-curve-flow-motion-path-dynamics.html

http://burokasdesign.blogspot.co.uk/2013/03/maya-emit-from-particles-fireworks2.html

http://burokasdesign.blogspot.co.uk/2013/03/maya-emit-from-surface-1-barrel.html

http://burokasdesign.blogspot.co.uk/2013/03/maya-emit-from-surface-2-can-dissolve.html

http://burokasdesign.blogspot.co.uk/2013/03/maya-active-passive-rigid-bodies.html

http://burokasdesign.blogspot.co.uk/2013/05/maya-particle-collision.html

Dynamics 2:

http://burokasdesign.blogspot.co.uk/2013/05/maya-dynamics-instancing-1-6.html

http://burokasdesign.blogspot.co.uk/2013/05/maya-instancing-7-12.html

http://burokasdesign.blogspot.co.uk/2013/05/maya-goals-part-1-mud-drop.html

_________________________________________________________________________________
*Updated Past 2pm

Dynamics 2:
http://burokasdesign.blogspot.co.uk/2013/05/maya-goals-part-2-controlled-mud-drop.html

http://burokasdesign.blogspot.co.uk/2013/05/maya-sprites-pixie-dust.html

Lighting and Rendering 2:
http://burokasdesign.blogspot.co.uk/2013/05/maya-mental-ray-transitioning-for-maya.html



Maya Goals Part 1: Mud Drop

Maya: Instancing 7-12





I couldn't get the ray traces shadows to work so I used depth map ones instead.




Maya: Instancing 1-6








Maya: Particle Collision (Rain + Sparks)





Thursday 2 May 2013

Adaptation: Further Detail + Positioning

For the most part the trees are complete modelling wise and now I'm in the process of completing the rest of the scene.




Here's a few renders of the trees in different positions since the original concept art just had them in a default position surrounding the mother and facing the camera. I've concentrated on the children facing the mother and having the children in her view but I've also included one where two are behind her.

If anyone can give an opinion of which setup is best that'd be helpful. FYI: this is just preliminary so the heights won't be even in the end; I'll have the mother on a little mound to reinforce her position.